• Home
  • Projects
    • CALL OF CALL OF DUTY®: MODERN WARFARE® 3
    • TETRIS® BEAT
    • NEON EXPRESS
    • GAME AUDIO LATAM
    • OTHERS
  • Achievements
  • Talks & Publications
  • Freebies
    • Plugins
    • Games
rodrigoferzuli.dev
  • Home
  • Projects
    • CALL OF CALL OF DUTY®: MODERN WARFARE® 3
    • TETRIS® BEAT
    • NEON EXPRESS
    • GAME AUDIO LATAM
    • OTHERS
  • Achievements
  • Talks & Publications
  • Freebies
    • Plugins
    • Games

CALL OF DUTY®: MODERN WARFARE® 3

TECHNICAL SOUND DESIGNER - CONTRACT | SLEDGEHAMMER GAMES
OCTOBER 2022 - APRIL 2023 | REBOUND SOUND COMPANY

Implemented game audio assets and systems for multiplayer gameplay modes through the proprietary GSC scripting language.

 

Developed audio blend trigger boxes and ambience emitters on multiplayer maps with in-house tools.

731-mwiii-reveal-full-tout-17013231102618.jpg

Video source: UnitedG. (2023, October 10). Call of Duty Modern Warfare 3 Multiplayer SKIDROW Gameplay 4K [Video]. YouTube. https://www.youtube.com/watch?v=bwoprZTYhDU&ab_channel=UnitedG

RELEASED

PlayStation 4 | PlayStation 5 | Windows | Xbox One | Xbox Series X/S

11/10/2023

TETRIS® BEAT

AUDIO IMPLEMENTER & SOUND DESIGNER | N3TWORK STUDIOS INC.
SEPTEMBER 2020 - OCTOBER 2022 | AMBER STUDIO

Built the interactive audio and music systems (from prototype to live operations) required to get the best experience out of this incredible Tetris® (exclusive for the Apple Arcade platform) with a twist of rhythm game.

 

Implemented Wwise audio events in Unity Engine through C# scripting.

 

Sound designed alongside an amazing audio team.

 

Mixed surround music tracks and sound effects to make use of the Spatial Audio feature by Apple Inc. Tetris® Beat was the first Apple Arcade game to adopt this new technology.

573-fskvikxwyamcmls-170114683137.png
RELEASED

iOS | tvOS | Mac OS

08/20/2021

NEON EXPRESS

GAMEPLAY & AUDIO PROGRAMMER | VANCOUVER FILM SCHOOL
JUNE 2023 - DECEMBER 2023 | MOCHABYTE

Part of my professional growth and development, programmer in charge of developing and implementing parkour features; fast-paced character movement mechanics; online leaderboards; and audio events using FMOD. Game developed in Unreal Engine 4, as the final project for the Programming for Games, Web & Mobile program at Vancouver Film School.

 

Game details

https://vfs-gdpg.itch.io/neon-express

614-neonexpressbanner-17013278451908.png
RELEASED

Windows

11/30/2023

GAME AUDIO LATAM

CO-FOUNDER, COMMUNITY GROUP ADMIN. & MENTOR
MARCH 2021 - PRESENT

Community focused on creating awareness and promoting the work developed in Latin America by game audio professionals, students, or audio enthusiasts through activities such as a bi-weekly podcast with important topics related to game audio, regular meetups, game jams, job-board, open Q&A, among many others. We've created an inclusive space for people to learn, network, share knowledge and experiences so we all can further develop the game audio scene in our region.

 

Learn more

https://www.gameaudiolatam.org/

575-encabezado-youtube-gal-17013288510361.png
RELEASED
03/17/2021

OTHERS

A bit more about other academic / personal projects, including things related to game audio, game development, audio programming, VR audio, web development, and others.

 

All content

https://vimeo.com/rodrigoferzuli

RODRIGO FERZULI © 2023.
ALL RIGHTS RESERVED.